Fits your load
VPS Growth
4 vCPU, 8 GB DDR5, 80 GB NVMe, 6 TB traffic
₹3,560$37.49/mo
Deploy GrowthAbout GrowthWhat a Valheim server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
4 vCPU, 8 GB DDR5, 80 GB NVMe, 6 TB traffic
₹3,560$37.49/mo
Deploy GrowthAbout GrowthRoom to grow
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 2 | 4 cores | 3.5 GB | 5 GB | 34 GB | VPS Growth | VDS FusionCore |
| 4 | 4 cores | 3.5 GB | 5 GB | 68 GB | VPS Growth | VDS FusionCore |
| 6 | 4 cores | 4 GB | 5 GB | 102 GB | VPS Growth | VDS FusionCore |
| 8 | 4 cores | 4 GB | 5 GB | 136 GB | VPS Growth | VDS FusionCore |
| 10 | 4 cores | 4 GB | 5 GB | 170 GB | VPS Growth | VDS FusionCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
Use 4 GB as the starting point for a vanilla 10-player server
Quad-core processor (i5 recommended); RAM: 2GB (8GB recommended); 2GB free hard drive space; Max Players: Up to 10
Valheim Dedicated Server Requirements | Minimum Specifications - GameRevolution
Iron Gate's official dedicated server guide covers setup and ports only; it does not publish CPU or RAM requirements. Hardware figures here are derived from a widely used hosting guide and community sizing guidance, not the developer. Vanilla max players is a hard-coded 10.
| Port | Protocol | Used for |
|---|---|---|
| 2456 | UDP | game |
| 2457 | UDP | query |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 3.5 GB for 2 players and 4 GB for 10, before mods (bepinex). Developer (Iron Gate) publishes no RAM spec. Community sizing guidance: a fresh vanilla world starts around 3 GB; a full 10-player vanilla server settles around 4 GB. baseGB=3 plus 100MB per player reaches 4GB at 10 players, matching that anchor. Actual usage tracks world size/exploration more than player count.
4 for 2 players, 4 for 10. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. World generation and simulation are CPU-heavy and not well multithreaded, so clock speed matters more than core count. A quad-core (i5-class) covers the full 10-player vanilla cap, per GameRevolution's self-hosted spec.
About 150 kbit/s of upload per connected player, so 1.5 Mbit/s with 10 players online and about 170 GB a month if 35% of that cap is online on average. Iron Gate's official guide gives no bandwidth figure. IONOS's setup guide cites roughly 1-2 Mbit/s upload as sufficient for a server; spread across a full 10-player server that is about 150kbps per connected player.
For 10 players, VPS Growth fits the load and VDS FusionCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 10 players, with DDoS protection included. Or talk to us about a bigger server.