Fits your load
VDS OmniCore
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Deploy OmniCoreAbout OmniCoreWhat a Palworld server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Deploy OmniCoreAbout OmniCoreRoom to grow
8 dedicated cores, 32 GB DDR5, 800 GB NVMe, 16 TB traffic
₹19,880$209.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 4 | 4 cores | 8 GB | 60 GB | 45 GB | VPS Growth | VDS FusionCore |
| 10 | 5 cores | 13 GB | 60 GB | 113 GB | VDS OmniCore | VDS PrimeCore |
| 16 | 5 cores | 18.5 GB | 60 GB | 181 GB | VDS OmniCore | VDS PrimeCore |
| 24 | 6 cores | 25.5 GB | 60 GB | 272 GB | VDS PrimeCore | VDS TitanCore |
| 32 | 7 cores | 32.5 GB | 60 GB | 363 GB | VDS TitanCore | VDS UltraCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
CPU: 4 Core+; RAM: 16GB (standard), Recommended for larger than 32GB; 8GB can run the server but increases the possibility of server crashes due to out of memory
Up to 4 players: 8 GB - a small friends group, light building
Palworld Server Requirements: How Much RAM & CPU You Need - XGamingServer
5-10 players: 12 GB - a typical co-op community
Palworld Server Requirements: How Much RAM & CPU You Need - XGamingServer
10-16 players: 16 GB - active server with multiple bases
Palworld Server Requirements: How Much RAM & CPU You Need - XGamingServer
16-32 players: 32 GB - full server, heavy automation, mods
Palworld Server Requirements: How Much RAM & CPU You Need - XGamingServer
Pocketpair's official docs state one flat requirement (4+ cores, 16GB RAM standard, 32GB+ recommended) rather than a table by player count; the player-count breakdown here comes from a hosting guide. Modded servers using UE4SS can vary widely in resource use; the mods multipliers are an estimate since no source gives modded-vs-vanilla figures.
| Port | Protocol | Used for |
|---|---|---|
| 8211 | UDP | game |
| 25575 | TCP | RCON (optional, deprecated) |
| 8212 | TCP | REST API (optional) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 8 GB for 4 players and 32.5 GB for 32, before mods (ue4ss). Pocketpair's official docs give one blanket figure (16GB standard, 32GB+ recommended, 8GB usable but crash-prone) regardless of player count. xgamingserver's tiered guidance scales with players: 8GB for up to 4, 12GB for 5-10, 16GB for 10-16, 32GB for 16-32. baseGB=4 plus 900MB per player reproduces roughly 8GB at 4 players and 32GB at 32 players, the two ends of that tiered range.
4 for 4 players, 7 for 32. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Official docs call for 4+ cores. Hosting guides note CPU single-thread speed is the real bottleneck once bases and pal automation get busy, so clock speed matters more than raw core count; extra cores still help at higher player counts with more concurrent bases.
About 100 kbit/s of upload per connected player, so 1.6 Mbit/s with 16 players online and about 181 GB a month if 35% of that cap is online on average. Derived from a hosting guide's rule of thumb: 10 Mbps upstream per 10 concurrent players, which is 100kbps per player. Pocketpair's official docs give no bandwidth figure.
For 16 players, VDS OmniCore fits the load and VDS PrimeCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 16 players, with DDoS protection included. Or talk to us about a bigger server.