Fits your load
VPS Starter
3 vCPU, 6 GB DDR5, 60 GB NVMe, 4 TB traffic
₹2,670$27.99/mo
Deploy StarterAbout StarterWhat a Garry's Mod server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
3 vCPU, 6 GB DDR5, 60 GB NVMe, 4 TB traffic
₹2,670$27.99/mo
Deploy StarterAbout StarterRoom to grow
2 dedicated cores, 8 GB DDR5, 100 GB NVMe, 8 TB traffic
₹4,970$52.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 8 | 2 cores | 3 GB | 25 GB | 91 GB | VPS Mini | VDS MicroCore |
| 16 | 2 cores | 4 GB | 25 GB | 181 GB | VPS Mini | VDS MicroCore |
| 24 | 2 cores | 4.5 GB | 25 GB | 272 GB | VPS Starter | VDS MicroCore |
| 32 | 2 cores | 5.5 GB | 25 GB | 363 GB | VPS Starter | VDS MicroCore |
| 48 | 3 cores | 7 GB | 25 GB | 544 GB | VPS Growth | VDS FusionCore |
| 64 | 3 cores | 8.5 GB | 25 GB | 726 GB | VPS Pro | VDS FusionCore |
| 100 | 5 cores | 12 GB | 25 GB | 1.1 TB | VDS OmniCore | VDS PrimeCore |
| 128 | 5 cores | 14.5 GB | 25 GB | 1.5 TB | VDS OmniCore | VDS PrimeCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
Minimum: OS: Windows 10; Processor: 2 GHz Processor or better; Memory: 4 GB RAM; Network: Broadband Internet connection; Storage: 10 GB available space
Recommended: Processor: 2.5 GHz Processor or better; Memory: 8 GB RAM; Storage: 25 GB available space
-tickrate <value>: Sets the target tick rate for the server (Dedicated and listen server/singleplayer alike). Recommended value range is 30-128. Default is 66.6666.
hostport : 27015 : Host game server port
Facepunch's official wiki documents dedicated-server setup, ports, tick rate, and the mandatory GSLT requirement in detail, but neither it nor the Steam store page publishes CPU/RAM/disk/bandwidth figures for the dedicated server itself. The numeric model here leans on the Steam client's own system requirements as the nearest official proxy, adjusted down for a headless dedicated server, plus well-established Source-engine characteristics (single-thread bound, tick-rate-driven cost). Addon/gamemode multipliers, the bandwidth figure, and maxPlayers are reasoned estimates without a specific cited source and should be treated as lower confidence than the other games in this set; real GMod servers vary enormously by gamemode and addon list.
| Port | Protocol | Used for |
|---|---|---|
| 27015 | UDP | game (default hostport) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism protects Garry's Mod servers.
About 3 GB for 8 players and 14.5 GB for 128, before workshop addons and gamemode content (darkrp, ttt, etc.). Facepunch's official wiki and Valve/Facepunch's own Steam store listing do not publish a dedicated-server-specific RAM figure. The Steam client system requirements (the closest official developer figure available) list 4GB minimum / 8GB recommended, but that covers the full graphical client. baseGB=2 plus 100MB/player is calibrated so the model lands near 4GB around 16-20 players and near 8GB around 60 players, on the reasoning that a dedicated server (no rendering, no sound) needs less than the client floor at the same player count. Treat as an estimate, not an official figure.
2 for 8 players, 5 for 128. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Garry's Mod runs on the Source engine, whose server simulation runs on one main tick thread; the wiki documents the server tick rate directly (-tickrate, default 66.6666, recommended range 30-128) as the main lever on CPU cost, not core count. Steam's client spec lists CPU by clock speed (2 GHz minimum, 2.5 GHz recommended) rather than core count, consistent with this. baseCores=2 plus 1 core per 32 players gives modest headroom for OS/addons/voice at higher player counts rather than assuming the engine itself scales across many cores.
About 100 kbit/s of upload per connected player, so 2.4 Mbit/s with 24 players online and about 272 GB a month if 35% of that cap is online on average. No official or hosting-guide bandwidth figure was found for Garry's Mod specifically; Steam's spec only says 'Broadband Internet connection.' 100 kbps/player upload is an engineering estimate based on the Source engine's snapshot-based netcode being historically light on bandwidth compared to modern engines, not a sourced number. Treat this as low confidence and verify against real usage.
For 24 players, VPS Starter fits the load and VDS MicroCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 24 players, with DDoS protection included. Or talk to us about a bigger server.