Fits your load
VPS Pro
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProWhat a Arma Reforger server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProRoom to grow
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 16 | 4 cores | 6.5 GB | 25 GB | 218 GB | VPS Growth | VDS FusionCore |
| 32 | 4 cores | 9.5 GB | 25 GB | 435 GB | VPS Pro | VDS FusionCore |
| 48 | 5 cores | 12.5 GB | 25 GB | 653 GB | VDS OmniCore | VDS PrimeCore |
| 64 | 5 cores | 15.5 GB | 25 GB | 871 GB | VDS OmniCore | VDS PrimeCore |
| 96 | 6 cores | 22 GB | 25 GB | 1.3 TB | VDS OmniCore | VDS PrimeCore |
| 128 | 7 cores | 28 GB | 25 GB | 1.7 TB | VDS PrimeCore | VDS TitanCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
Up to 32 [players]: 8 GB+ RAM, 4 fast cores. The server executable uses roughly 3 GB of RAM just on startup, climbing as players and AI join.
Arma Reforger Server Requirements: CPU, RAM & Player Counts - XGamingServer
It is CPU-bound, since large Conflict battles run heavy AI, so prioritize fast cores over a GPU: plan for roughly a 4-core CPU and 8 GB of RAM for 32 players, 16 GB for 64, and much more toward the 128-player cap.
Arma Reforger Server Hosting - Host Havoc (self-hosting guide section)
64-128 (heavy AI): 16 GB+ RAM, Top-tier single-thread [CPU]. AI-heavy Game Master scenarios push CPU far harder than the player count alone suggests.
Arma Reforger Server Requirements: CPU, RAM & Player Counts - XGamingServer
Bohemia Interactive's own wiki page for Arma Reforger dedicated servers could not be accessed (blocked to automated fetches), so RAM/CPU figures come from two independent, concordant hosting-provider guides rather than a single developer spec sheet. Disk space and bandwidth per player are not sourced from any Reforger-specific documentation and are derived estimates, flagged as such; treat them as lower confidence than the RAM/CPU/port figures. AI density (Game Master scenarios, Conflict mode) affects load more than player count and cannot be captured by a player-count-only model.
| Port | Protocol | Used for |
|---|---|---|
| 2001 | UDP | game (default bindPort in config.json) |
| 17777 | UDP | steam query |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 6.5 GB for 16 players and 28 GB for 128, before mods (bohemia workshop). Base 3GB matches a hosting guide's figure that 'the server executable uses roughly 3 GB of RAM just on startup' before players or AI load. perPlayerMB=200 is calibrated so the model lands near 9-10GB at 32 players (matching the widely cited '8GB+ for up to 32 players') and near 16GB at 64 players (matching '16GB+ for 64'), the two concordant figures given by two independent hosting guides.
4 for 16 players, 7 for 128. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Both sources consulted agree the Reforger server is CPU-bound and leans on single-thread speed because AI (Game Master/Conflict AI), vehicle simulation and networking run on limited cores; both recommend a 4-core CPU as the practical baseline rather than more cores. playersPerExtraCore=40 keeps the model at 4 cores through the documented 32-64 player range and only adds cores for very large, AI-heavy 96-128 player servers.
About 120 kbit/s of upload per connected player, so 3.8 Mbit/s with 32 players online and about 435 GB a month if 35% of that cap is online on average. No source consulted gives a bandwidth-per-player figure for Arma Reforger specifically. Estimated by analogy to Bohemia Interactive's own published guidance for DayZ (their other current dedicated-server title), which recommends planning for 80-120 Kbit/s per player; this is a derived estimate, not a Reforger-specific sourced number.
For 32 players, VPS Pro fits the load and VDS FusionCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 32 players, with DDoS protection included. Or talk to us about a bigger server.