Fits your load
VPS Pro
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProWhat a Rust server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProRoom to grow
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 10 | 2 cores | 7 GB | 25 GB | 34 GB | VPS Growth | VDS MicroCore |
| 50 | 3 cores | 11 GB | 25 GB | 170 GB | VPS Pro | VDS FusionCore |
| 100 | 4 cores | 16 GB | 25 GB | 340 GB | VPS Elite | VDS FusionCore |
| 150 | 5 cores | 21 GB | 25 GB | 510 GB | VDS OmniCore | VDS PrimeCore |
| 200 | 6 cores | 26 GB | 25 GB | 680 GB | VDS PrimeCore | VDS TitanCore |
| 300 | 9 cores | 35.5 GB | 25 GB | 1 TB | VDS TitanCore | VDS UltraCore |
| 500 | 14 cores | 55 GB | 25 GB | 1.7 TB | VDS UltraCore | Bare metal |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
12 GB free RAM (6k map will use more); 15 GB free disc space (SSD/NVMe highly preferred). The more players, the faster your computer CPU needs to be. These values are not fixed and highly depend on the use case and population of the server.
Minimum RAM requirements is 4GB of RAM, but 8GB+ is recommended for optimal performance. Processor: Dual-core 3.4GHz or greater. Disk Space: 32GB+. Network: Minimum 100Mbps+, Recommended 1Gbps.
What are the RUST Dedicated Server Requirements? - ServerMania KB
The Rust game server process will take up from 6 to 10GB RAM, depending on your map size (12-16GB and more is recommended). It will also use constantly 50-65% of one core from a Xeon E5-1650V3 (6 cores 12 threads, 3.8Ghz). Prefer good monothread performance: a quad/hexa core @3.3Ghz+.
Facepunch's own minimums (12GB RAM, 15GB disk) are not tied to a specific player count; they scale mainly with map/world size and entity count. Player-count scaling of RAM and CPU above is derived from community and hosting-provider guidance layered on top of the official baseline, not a single official table. Modded (Oxide/uMod) servers vary widely in resource use depending on which plugins run.
| Port | Protocol | Used for |
|---|---|---|
| 28015 | UDP | game |
| 28016 | TCP | rcon/app (Rust+) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism protects Rust servers.
About 7 GB for 10 players and 55 GB for 500, before plugins (oxide/umod). Base 6GB matches Facepunch's own note that the server process uses 6-10GB just for a loaded map before any players (LinuxGSM wiki) and the official wiki's 12GB free-RAM minimum. +100MB/player scales it to roughly 11GB at 50 players, 16GB at 100 (matches community 50-100 player guidance of ~16GB), and 26GB at 200 (matches the 24GB+ figure widely quoted for 100+ player servers). Map/world size, not player count, is the single biggest driver of Rust RAM use.
2 for 10 players, 14 for 500. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Rust's main tick is bound to a small number of threads, so clock speed matters more than core count (LinuxGSM wiki: server used 50-65% of a single 3.8GHz Xeon core; recommends a quad/hexa core at 3.3GHz+ for a live server). ServerMania's dual-core 3.4GHz minimum sets the 2-core floor. playersPerExtraCore=40 pushes to 3-4 cores by 100-160 players and 6 cores by 200+, matching the quad/hexa guidance.
About 30 kbit/s of upload per connected player, so 1.5 Mbit/s with 50 players online and about 170 GB a month if 35% of that cap is online on average. Derived from Rust community bandwidth discussion (Oxide forum): a 100-slot server needs roughly 1-5 Mbps constantly, and ~20kbps per player for movement alone is 'fine' in steady state; 30kbps/player upload is a middle-of-range planning figure that leaves headroom for raid/monument spikes.
For 50 players, VPS Pro fits the load and VDS FusionCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 50 players, with DDoS protection included. Or talk to us about a bigger server.