Fits your load
VDS MicroCore
2 dedicated cores, 8 GB DDR5, 100 GB NVMe, 8 TB traffic
₹4,970$52.49/mo
Deploy MicroCoreAbout MicroCoreWhat a RedM server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
2 dedicated cores, 8 GB DDR5, 100 GB NVMe, 8 TB traffic
₹4,970$52.49/mo
Deploy MicroCoreAbout MicroCoreRoom to grow
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
Sized with Clouduxe's own table for cfx.re servers: cfx.re publishes no hardware figures.
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 10 | 2 cores | 8 GB | 50 GB | 454 GB | VDS MicroCore | VDS FusionCore |
| 15 | 2 cores | 8 GB | 50 GB | 680 GB | VDS MicroCore | VDS FusionCore |
| 32 | 2 cores | 8 GB | 50 GB | 1.5 TB | VDS MicroCore | VDS FusionCore |
| 48 | 4 cores | 16 GB | 50 GB | 2.2 TB | VDS FusionCore | VDS OmniCore |
| 64 | 4 cores | 16 GB | 50 GB | 2.9 TB | VDS FusionCore | VDS OmniCore |
| 100 | 6 cores | 24 GB | 50 GB | 4.5 TB | VDS OmniCore | VDS PrimeCore |
| 128 | 6 cores | 24 GB | 50 GB | 5.8 TB | VDS OmniCore | VDS PrimeCore |
| 200 | 8 cores | 32 GB | 50 GB | 9.1 TB | VDS PrimeCore | VDS TitanCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator. Sized with Clouduxe's own table for cfx.re servers: cfx.re publishes no hardware figures.
cfx.re publishes no hardware figures for RedM servers. This is the table Clouduxe sizes them with, on dedicated EPYC cores. With heavy scripts and MLOs, pick the room-to-grow plan the calculator shows.
| Players | Plan | Cores and memory |
|---|---|---|
| 1 to 32 | VDS MicroCore | 2 cores, 8 GB |
| 33 to 64 | VDS FusionCore | 4 cores, 16 GB |
| 65 to 128 | VDS OmniCore | 6 cores, 24 GB |
| 129 to 200 | VDS PrimeCore | 8 cores, 32 GB |
| 201 to 300 | VDS TitanCore | 12 cores, 48 GB |
| 301 and more | VDS UltraCore | 16 cores, 64 GB |
OneSync is free up to 48 slots, after such, you should get one of the following tiers from the Cfx Portal starting from FiveM Element Club Argentum
Disk (10 GB plus 40 GB for saves) and bandwidth (400 kbit/s a player) are planning estimates.
| Port | Protocol | Used for |
|---|---|---|
| 30120 | TCP | game (HTTP resource delivery) |
| 30120 | UDP | game (client connection) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 8 GB for 10 players and 32 GB for 200, before framework and scripts (vorp/redem:rp, custom maps). That is the memory of the plan Clouduxe sizes this player count on; cfx.re publishes no hardware figures.
2 for 10 players, 8 for 200. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Clouduxe sizes cfx.re servers on dedicated EPYC cores, from its own table below.
About 400 kbit/s of upload per connected player, so 13 Mbit/s with 32 players online and about 1.5 TB a month if 35% of that cap is online on average. No official or widely sourced per-player bandwidth figure exists for RedM. Hosting guides only give plan-level guidance (about 100 Mbps for small servers, 1 Gbps network capacity for established/large ones). 400 kbps/player sustained upload is an estimate consistent with those plan-level numbers at typical player counts (400*32=12.8Mbps, well under the 100Mbps small-server guidance) and with the similar, better-documented FiveM platform it shares an engine with. Treat this figure as low confidence.
For 32 players, VDS MicroCore fits the load and VDS FusionCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 32 players, with DDoS protection included. Or talk to us about a bigger server.