Fits your load
VDS OmniCore
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Deploy OmniCoreAbout OmniCoreWhat a V Rising server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Deploy OmniCoreAbout OmniCoreRoom to grow
8 dedicated cores, 32 GB DDR5, 800 GB NVMe, 16 TB traffic
₹19,880$209.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 5 | 4 cores | 6.5 GB | 60 GB | 454 GB | VPS Growth | VDS FusionCore |
| 10 | 4 cores | 8 GB | 60 GB | 907 GB | VPS Growth | VDS FusionCore |
| 15 | 5 cores | 9 GB | 60 GB | 1.4 TB | VDS OmniCore | VDS PrimeCore |
| 20 | 5 cores | 10.5 GB | 60 GB | 1.8 TB | VDS OmniCore | VDS PrimeCore |
| 30 | 6 cores | 13 GB | 60 GB | 2.7 TB | VDS OmniCore | VDS PrimeCore |
| 40 | 7 cores | 16 GB | 60 GB | 3.6 TB | VDS PrimeCore | VDS TitanCore |
| 50 | 8 cores | 18.5 GB | 60 GB | 4.5 TB | VDS PrimeCore | VDS TitanCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
For 5-15 players: CPU 4 cores (3.0+ GHz); RAM 8 GB; Storage 20 GB SSD; Network 10 Mbps upload
For 16-30 players: CPU 4-6 cores (3.5+ GHz); RAM 12 GB; Storage 40 GB SSD; Network 25 Mbps upload
For 31-50 players: CPU 6+ cores (3.5+ GHz); RAM 16 GB; Storage 60 GB SSD; Network 50 Mbps upload
Stunlock Studios' official server instructions cover configuration and ports but publish no CPU/RAM/disk hardware requirements. The hardware model here comes from a widely used hosting guide's tiered breakdown by player count. Modded servers (BepInEx) are common in the community but no source gives modded resource figures, so the mods multipliers are an estimate.
| Port | Protocol | Used for |
|---|---|---|
| 9876 | UDP | game |
| 9877 | UDP | query |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 6.5 GB for 5 players and 18.5 GB for 50, before mods (bepinex). A hosting guide gives three tiers: 8GB for 5-15 players, 12GB for 16-30, 16GB for 31-50. baseGB=5 plus 270MB per player reproduces roughly 7.7GB at 10 players, 11.2GB at 23 players, and 15.8GB at 40 players, tracking those tiers within reason. Stunlock Studios' own server instructions do not publish a RAM figure.
4 for 5 players, 8 for 50. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. The server runs primarily on two main threads (game logic and networking), so clock speed matters far more than core count. A hosting guide's tiers move from 4 cores (5-15 players) to 4-6 cores (16-30) to 6+ cores (31-50); baseCores=4 with one extra core per 10 players reaches 6 cores by 30 players and 8 by 50, consistent with those tiers.
About 800 kbit/s of upload per connected player, so 12 Mbit/s with 15 players online and about 1.4 TB a month if 35% of that cap is online on average. Derived by dividing each tier's stated upload bandwidth by its upper player count: 10 Mbps for up to 15 players (about 667kbps/player), 25 Mbps for up to 30 (about 833kbps/player), 50 Mbps for up to 50 (1000kbps/player). Averages to roughly 800kbps per connected player.
For 15 players, VDS OmniCore fits the load and VDS PrimeCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 15 players, with DDoS protection included. Or talk to us about a bigger server.