Fits your load
VPS Growth
4 vCPU, 8 GB DDR5, 80 GB NVMe, 6 TB traffic
₹3,560$37.49/mo
Deploy GrowthAbout GrowthWhat a Minecraft: Java Edition server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
4 vCPU, 8 GB DDR5, 80 GB NVMe, 6 TB traffic
₹3,560$37.49/mo
Deploy GrowthAbout GrowthRoom to grow
2 dedicated cores, 8 GB DDR5, 100 GB NVMe, 8 TB traffic
₹4,970$52.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 5 | 2 cores | 5 GB | 10 GB | 11 GB | VPS Starter | VDS MicroCore |
| 10 | 2 cores | 5.5 GB | 10 GB | 23 GB | VPS Starter | VDS MicroCore |
| 20 | 2 cores | 6.5 GB | 10 GB | 45 GB | VPS Growth | VDS MicroCore |
| 50 | 3 cores | 9.5 GB | 10 GB | 113 GB | VPS Pro | VDS FusionCore |
| 100 | 4 cores | 15 GB | 10 GB | 227 GB | VPS Elite | VDS FusionCore |
| 150 | 5 cores | 20.5 GB | 10 GB | 340 GB | VDS OmniCore | VDS PrimeCore |
| 200 | 6 cores | 25.5 GB | 10 GB | 454 GB | VDS PrimeCore | VDS TitanCore |
| 300 | 9 cores | 36.5 GB | 10 GB | 680 GB | VDS TitanCore | VDS UltraCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
Unix/Linux Console, 1-5 players: CPU Intel P4 2.0GHz or AMD Athlon+, RAM 512 MB, Storage 2 GB, Upload 3 Mbit/s
Unix/Linux Console, 5-10 players: CPU Intel P4 2.8GHz or AMD XP 2600+, RAM 1 GB, Storage 8 GB, Upload 6 Mbit/s
Unix/Linux Console, 20+ players: CPU Intel i5/i7 or AMD Ryzen 5/7+, RAM 6 GB, Storage 35 GB, Upload 30 Mbit/s
We recommend using at least 6-10GB, no matter how few players!
Vanilla (Small), Players 2-10: RAM Requirement 4-5 GB
Minecraft Server Requirements (RAM, CPU & Storage) - WiseHosting
Heavily Modded (Small), Players 2-10, Mods/Plugins 100-250+: RAM Requirement 8-12 GB
Minecraft Server Requirements (RAM, CPU & Storage) - WiseHosting
Plugin Servers (Big), Players 15-40, Mods/Plugins 10-60: RAM Requirement 6-8 GB
Minecraft Server Requirements (RAM, CPU & Storage) - WiseHosting
Small Survival: 10 Players, RAM 2-3 GB, CPU 1 fast core
How Much RAM and CPU Does Your Minecraft Server Need? Real Numbers Per Player Count - PaperChunk
Medium Community: 30-50 Players, RAM 10 GB, CPU 2 cores
How Much RAM and CPU Does Your Minecraft Server Need? Real Numbers Per Player Count - PaperChunk
Large Survival: 80-120 Players, RAM 24 GB, CPU 3-4 cores
How Much RAM and CPU Does Your Minecraft Server Need? Real Numbers Per Player Count - PaperChunk
The official Minecraft Wiki's dedicated-server requirements table is old (hardware listed is pre-2016 era) and understates modern needs, since newer versions (post-1.18 world height, more entities/mobs, etc.) load more. PaperMC's own docs and current hosting guides recommend materially more RAM than that table for anything beyond a bare vanilla server; this page blends both, favoring the official wiki for anchors and modern guides for the working model. Modded server requirements vary enormously by modpack; when a specific modpack lists its own RAM requirement, that should be trusted over this general estimate.
| Port | Protocol | Used for |
|---|---|---|
| 25565 | TCP | game (default server-port in server.properties) |
Minecraft Java server hosting: plans by player count, protection and setup.
DDoS protection is on every Clouduxe plan. How Prism protects Minecraft Java servers.
About 5 GB for 5 players and 36.5 GB for 300, before server software (vanilla, paper/spigot plugins, or modded forge/fabric). Fit to two vanilla anchors: WiseHosting's 'Vanilla (Small) 2-10 players: 4-5GB' (mid ~6 players, 4.5GB) and the official Minecraft Wiki dedicated-server table's '20+ players: 6GB RAM' (Linux table). baseGB=4 + 110MB/player gives 4.7GB at 6 players and 6.2GB at 20 players, matching both. The mods multiplier scales this up for Paper/Spigot plugins or Forge/Fabric mods.
2 for 5 players, 9 for 300. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. The official wiki notes the server 'typically uses three cores at most' and single-core speed dominates. Fit to PaperChunk's real-world examples (10 players: 1 fast core, 30-50 players: 2 cores, 80-120 players: 3-4 cores): baseCores=2 covers up to 40 players, then +1 core per 40 players gives 3 cores at 80 and 4 cores at 120, matching.
About 20 kbit/s of upload per connected player, so under 1 Mbit/s with 20 players online and about 45 GB a month if 35% of that cap is online on average. GameTeam's networking guide gives 'Vanilla survival: 0.02 Mbps per player' (20 kbps) as sustained upstream usage, based on ~50-100MB per player per hour. This is far lower than generic 'internet connection speed' recommendations quoted by some hosting sites (which describe the host's overall pipe, not actual per-player game traffic). The same source notes modded servers use 2-4x more bandwidth than vanilla, and lowering render/view distance from 10 to 8 chunks cuts traffic about 36%.
For 20 players, VPS Growth fits the load and VDS MicroCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 20 players, with DDoS protection included. Or talk to us about a bigger server.