Fits your load
VPS Pro
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProWhat a ARK: Survival Evolved server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProRoom to grow
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 10 | 2 cores | 9 GB | 30 GB | 556 GB | VPS Pro | VDS FusionCore |
| 20 | 2 cores | 10 GB | 30 GB | 1.1 TB | VPS Pro | VDS FusionCore |
| 30 | 3 cores | 11 GB | 30 GB | 1.7 TB | VPS Pro | VDS FusionCore |
| 50 | 3 cores | 13 GB | 30 GB | 2.8 TB | VPS Elite | VDS FusionCore |
| 70 | 4 cores | 15 GB | 30 GB | 3.9 TB | VPS Elite | VDS FusionCore |
| 100 | 5 cores | 18 GB | 30 GB | 5.6 TB | VDS OmniCore | VDS PrimeCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
The Island (empty server) uses 3.5-4.5 GiB, and with each player connected the memory requirements may rise by an average of 50-150MiB. CPU: 2 logical cores per instance (more grant diminishing advantage, and the workload will never scale beyond 4 cores). Each ARK: Survival Evolved server installation takes around 18 GiB of drive space. Each connected player may require up to 60KiB/s of bandwidth, shared across upstream and downstream.
at least 6GB of RAM available to it (probably at least 8 total in the system)... 16GB RAM or more in the system [recommended]... at minimum 2 (virtual) CPU cores available to the server... any decent mid to high range quad-core CPU, so long as it has good single-thread performance [for about 6 players]... 5Mbps upload speed to manage about 8-10 players.
What are the minimum specs needed for a dedicated server? - Survive The Ark (official ARK forums)
Studio Wildcard has not published a formal minimum-spec sheet for ASE dedicated servers; figures come from the official community wiki's measured baselines and from experienced admins on the official ARK forums, not a single developer spec table. Modded servers vary widely depending on which Workshop items are loaded.
| Port | Protocol | Used for |
|---|---|---|
| 7777 | UDP | game |
| 27015 | UDP | query |
| 27020 | TCP | rcon (optional) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism protects ARK: Survival Evolved servers.
About 9 GB for 10 players and 18 GB for 100, before mods (steam workshop). Base 8GB matches the official community wiki's measured empty-Island figure (3.5-4.5 GiB for the server process) plus OS/buffer overhead, and lines up with the official ARK forums' minimum guidance of 'at least 8 total [RAM] in the system.' perPlayerMB=100 is the midpoint of the wiki's own stated range of 50-150MiB per connected player.
2 for 10 players, 5 for 100. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. The official wiki recommends 2 logical cores per instance and states the workload 'will never scale beyond 4 cores', so playersPerExtraCore=25 keeps the model near the 2-core floor for small servers and approaches 4 cores only near the top of the supported player range.
About 490 kbit/s of upload per connected player, so 9.8 Mbit/s with 20 players online and about 1.1 TB a month if 35% of that cap is online on average. The official wiki states each connected player may need 'up to 60 KiB/s of bandwidth, shared across upstream and downstream'; 60 KiB/s x 8.192 = ~490 kbps.
For 20 players, VPS Pro fits the load and VDS FusionCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 20 players, with DDoS protection included. Or talk to us about a bigger server.