Fits your load
VPS Pro
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProWhat a Space Engineers server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProRoom to grow
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 4 | 3 cores | 8 GB | 30 GB | 272 GB | VPS Growth | VDS FusionCore |
| 8 | 3 cores | 10 GB | 30 GB | 544 GB | VPS Pro | VDS FusionCore |
| 16 | 4 cores | 14 GB | 30 GB | 1.1 TB | VPS Elite | VDS FusionCore |
| 24 | 4 cores | 18 GB | 30 GB | 1.6 TB | VPS Max | VDS OmniCore |
| 32 | 5 cores | 22 GB | 30 GB | 2.2 TB | VDS OmniCore | VDS PrimeCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
DS Minimum: CPU 3.2GHz, 3 logical cores; 6 GB RAM; 5 Mbps bandwidth (official Keen Software House dedicated server guide; not tied to a specific player count)
Dedicated Servers - Official Space Engineers site (Keen Software House)
DS Recommended: CPU 4.5GHz, 3 logical cores; 10 GB RAM; static IP if hosting publicly
Dedicated Servers - Official Space Engineers site (Keen Software House)
Recommended (Steam store, client): Processor: Intel Quad Core i7 @ 4.5 GHz or higher; Memory: 16 GB RAM; Storage: 35 GB; multiplayer recommends 5Mbit/s or more
Keen Software House publishes clear minimum/recommended CPU and RAM figures for the dedicated server but does not scale them by player count; they explicitly say performance depends on world/grid complexity, not headcount alone. The player-indexed RAM/CPU model here is a reasonable approximation anchored to those two official data points, not a developer-published scaling table.
| Port | Protocol | Used for |
|---|---|---|
| 27016 | UDP | game (default, configurable) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 8 GB for 4 players and 22 GB for 32, before mods (steam workshop). Base matches Keen Software House's own dedicated server minimum (6GB). Keen does not publish a per-player figure; the per-player increment is derived so the model lands on the official recommended 10GB around an 8-player session. The developer's own performance page states memory use is really driven by world complexity (number of grids/blocks/objects), not headcount, so treat this as an approximation.
3 for 4 players, 5 for 32. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Keen's own minimum and recommended specs both call for '3 logical cores' and only raise clock speed (3.2GHz to 4.5GHz) between the two tiers, confirming single-thread/clock speed is what actually matters, not core count. Cores scale slowly with players here for that reason.
About 600 kbit/s of upload per connected player, so 4.8 Mbit/s with 8 players online and about 544 GB a month if 35% of that cap is online on average. Keen states a dedicated server minimum of 5 Mbps and the Steam page separately recommends 5Mbit/s or more for multiplayer, but neither ties that figure to a specific player count. 600 kbps/player is calibrated so an 8-player session lands close to that stated ~5 Mbps floor.
For 8 players, VPS Pro fits the load and VDS FusionCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 8 players, with DDoS protection included. Or talk to us about a bigger server.