Fits your load
VPS Pro
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProWhat a Satisfactory server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 vCPU, 12 GB DDR5, 120 GB NVMe, 8 TB traffic
₹5,340$56.49/mo
Deploy ProAbout ProRoom to grow
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 4 | 4 cores | 9 GB | 53 GB | 91 GB | VPS Pro | VDS FusionCore |
| 8 | 4 cores | 14 GB | 53 GB | 181 GB | VPS Elite | VDS FusionCore |
| 16 | 5 cores | 24 GB | 53 GB | 363 GB | VDS OmniCore | VDS PrimeCore |
| 24 | 6 cores | 33.5 GB | 53 GB | 544 GB | VDS TitanCore | VDS UltraCore |
| 32 | 7 cores | 43.5 GB | 53 GB | 726 GB | VDS TitanCore | VDS UltraCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
Minimum RAM: 8GB. Minimum CPU: a vaguely recent x86-64 compatible Intel (i5-3570 or better) or AMD (Ryzen 5 3600 or better) processor. (default max player count is 4)
Recommended RAM: 16GB for larger saves or more than 4 players.
RAM (memory): 8 gigabytes of RAM for 1-4 players, 16 gigabytes or more for larger save files or more than 4 players; CPU: AMD or Intel (4 cores) at 3.4 gigahertz or higher.
How can you create a Satisfactory dedicated server? Setup and hosting guide - IONOS
Heavily modded/megafactory saves: 16GB+ and the fastest single-thread CPU you can get.
Satisfactory Dedicated Server Requirements (RAM & Ports) - XGamingServer
The default multiplayer cap is 4 players; MaxPlayers can be raised (the engine allows up to 127) but the developer does not guarantee performance past 4, and requirements scale with factory complexity more than headcount. Bandwidth per player is an unsourced estimate, no official figure exists.
| Port | Protocol | Used for |
|---|---|---|
| 7777 | TCP | game traffic and API |
| 7777 | UDP | game traffic |
| 8888 | TCP | reliable messaging |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 9 GB for 4 players and 43.5 GB for 32, before mods (sml/ficsit.app). Calibrated between the official minimum (8GB, default 4-player cap) and the official recommendation (16GB for more than 4 players or larger saves). The developer stresses that factory/save complexity, not just player count, drives RAM; this model is an approximation for that reason.
4 for 4 players, 7 for 32. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Official wiki: server heavily favors single-core performance, recommending a single-thread benchmark rating of 2000+ over extra cores. Base of 4 cores matches the minimum CPU spec (i5-3570/Ryzen 5 3600 class); cores scale slowly with players since clock speed is the real lever.
About 200 kbit/s of upload per connected player, so under 1 Mbit/s with 4 players online and about 91 GB a month if 35% of that cap is online on average. No official or wiki figure exists for per-player bandwidth. Estimated from genre-comparable co-op building/survival games and a community rule of thumb of about 20 Mbps upload for smooth small-group play; factory/belt sync is lower-frequency than shooter tick traffic, so this is a conservative derived estimate, not a sourced anchor.
For 4 players, VPS Pro fits the load and VDS FusionCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 4 players, with DDoS protection included. Or talk to us about a bigger server.