Fits your load
VDS OmniCore
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Deploy OmniCoreAbout OmniCoreWhat a Project Zomboid server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Deploy OmniCoreAbout OmniCoreRoom to grow
8 dedicated cores, 32 GB DDR5, 800 GB NVMe, 16 TB traffic
₹19,880$209.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 4 | 2 cores | 6 GB | 50 GB | 454 GB | VPS Starter | VDS MicroCore |
| 8 | 2 cores | 8 GB | 50 GB | 907 GB | VPS Growth | VDS MicroCore |
| 16 | 3 cores | 12 GB | 50 GB | 1.8 TB | VPS Pro | VDS FusionCore |
| 32 | 5 cores | 20 GB | 50 GB | 3.6 TB | VDS OmniCore | VDS PrimeCore |
| 64 | 9 cores | 35.5 GB | 50 GB | 7.3 TB | VDS TitanCore | VDS UltraCore |
| 100 | 14 cores | 53 GB | 50 GB | 11 TB | VDS UltraCore | Bare metal |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
8 Players: 2 vCPU, 3.5+ GHz; 8 GB; 60 GB NVMe
Project Zomboid Server Requirements: Players, RAM and World Size - Valebyte
16 Players: 4 vCPU, 3.5+ GHz; 16 GB; 100 GB NVMe
Project Zomboid Server Requirements: Players, RAM and World Size - Valebyte
32 Players: 6 vCPU, 3.5+ GHz; 32 GB; 160 GB NVMe
Project Zomboid Server Requirements: Players, RAM and World Size - Valebyte
The official PZwiki gives concrete -Xmx memory brackets by player count, which anchors the RAM model directly; CPU, disk and bandwidth come from widely used hosting guides that broadly agree with each other and with the wiki's RAM brackets. Build 42 needs noticeably more memory than Build 41 because inventory and timed actions now run server-side; heavily modded servers, especially with large map mods, can need significantly more RAM and disk than the vanilla figures shown.
| Port | Protocol | Used for |
|---|---|---|
| 16261 | UDP | game traffic / handshake (DefaultPort) |
| 16262 | UDP | secondary game port (UDPPort) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 6 GB for 4 players and 53 GB for 100, before mods (steam workshop). The official PZwiki startup guidance says a 1-4 player vanilla server is comfortable at 4-6 GB -Xmx, 5-8 players want around 8 GB, and heavily modded or 16-player worlds need 12-16 GB or more (source 1). Base 4 GB plus 500 MB/player reproduces this closely (6 GB at 4 players, 8 GB at 8 players, 12 GB at 16 players) and matches the 500 MB/player slope a hosting guide's own stated rule of thumb uses for Build 42 ('6GB base + 0.5GB per player', source 2), just with a lower base to match the wiki's own bracket. This is the vanilla figure; the mods multiplier scales it up for modded worlds.
2 for 4 players, 14 for 100. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. A hosting guide's per-player table (source 3) gives 2 vCPU at 4-8 players, 4 vCPU at 16 players, and 6 vCPU at 32 players, all specifying 3.5+ GHz; another source (source 4) instead recommends a quad-core minimum regardless of player count with strong single-core performance. 2 base cores plus one extra core every 8 players matches source 3's 8 and 16 player figures closely; treat the higher quad-core-minimum guidance in source 4 as a more conservative alternative.
About 1000 kbit/s of upload per connected player, so 32 Mbit/s with 32 players online and about 3.6 TB a month if 35% of that cap is online on average. Source 4 gives 5 Mbps upload minimum for a small private server and 20-50 Mbps upload recommended for a larger multiplayer server. Dividing those by representative player counts (about 4 for 'small private' and 16-32 for 'larger multiplayer') gives roughly 1000-1500 kbps per player in both brackets, so 1000 kbps per player is used as a defensible, slightly conservative figure. Treat as upload from the server; Build 42's server-side inventory and timed-action handling make this a chattier server than earlier builds.
For 32 players, VDS OmniCore fits the load and VDS PrimeCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 32 players, with DDoS protection included. Or talk to us about a bigger server.