Fits your load
VPS Growth
4 vCPU, 8 GB DDR5, 80 GB NVMe, 6 TB traffic
₹3,560$37.49/mo
Deploy GrowthAbout GrowthWhat a Team Fortress 2 server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
4 vCPU, 8 GB DDR5, 80 GB NVMe, 6 TB traffic
₹3,560$37.49/mo
Deploy GrowthAbout GrowthRoom to grow
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 12 | 3 cores | 4 GB | 15 GB | 54 GB | VPS Starter | VDS FusionCore |
| 18 | 3 cores | 5 GB | 15 GB | 82 GB | VPS Starter | VDS FusionCore |
| 24 | 4 cores | 6 GB | 15 GB | 109 GB | VPS Growth | VDS FusionCore |
| 32 | 5 cores | 7.5 GB | 15 GB | 145 GB | VDS OmniCore | VDS PrimeCore |
| 64 | 8 cores | 13 GB | 15 GB | 290 GB | VDS PrimeCore | VDS TitanCore |
| 100 | 11 cores | 19 GB | 15 GB | 454 GB | VDS TitanCore | VDS UltraCore |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
CPU: 4+ cores (2.0GHz or higher); RAM: 6GB minimum; Storage: 10GB available space
Dedicated servers often run on ports 27000 to 27050, but mainly port 27015; standard servers support up to 24 players by default
Valve's official TF2 wiki documents software requirements and ports but gives no CPU/RAM/disk numbers, so the hardware model here leans on a widely used third-party hosting guide (IBRACORP) for its one concrete anchor. Bandwidth-per-player estimates found across TF2 server admin communities vary by roughly 10x (16 to 150 kbps), so the bandwidth figure is a derived middle estimate, not a single authoritative number. Modded (SourceMod) servers vary widely depending on the plugins installed.
| Port | Protocol | Used for |
|---|---|---|
| 27015 | UDP | game traffic |
| 27015 | TCP | RCON |
| 27020 | UDP | SourceTV (STV) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism protects Team Fortress 2 servers.
About 4 GB for 12 players and 19 GB for 100, before plugins (sourcemod). Tuned so the default 24-player server lands at about 6 GB, matching the '6GB minimum' figure a widely used hosting guide gives for a TF2 dedicated server (source 2). Base covers the idle engine and OS overhead; the per-player slope accounts for game state, entities, and SourceMod plugin memory.
3 for 12 players, 11 for 100. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Tuned so the default 24-player server needs 4 cores, matching source 2's '4+ cores (2.0GHz or higher)' recommendation. Above the official 24-player default, core need is extrapolated since Valve's own docs only give the software/OS requirements, not hardware sizing.
About 40 kbit/s of upload per connected player, so under 1 Mbit/s with 24 players online and about 109 GB a month if 35% of that cap is online on average. A real-world measurement on a full 24-player TF2 server (source 4) found the server sending about 16 kbps to each connected client, within a commonly reported 20-70 kbps per-player range for Source dedicated servers. 40 kbps per player is chosen as a defensible middle of that observed range to leave headroom for voice chat and higher tickrate/updaterate settings; treat as upload from the server.
For 24 players, VPS Growth fits the load and VDS FusionCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 24 players, with DDoS protection included. Or talk to us about a bigger server.