Fits your load
VDS OmniCore
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Deploy OmniCoreAbout OmniCoreWhat a 7 Days to Die server needs in CPU, memory, disk and bandwidth, by player count. Change the numbers for your own server; the sources are listed below.
Fits your load
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Deploy OmniCoreAbout OmniCoreRoom to grow
8 dedicated cores, 32 GB DDR5, 800 GB NVMe, 16 TB traffic
₹19,880$209.49/mo
| Players | CPU | Memory | NVMe | Traffic a month | Fits your load | Room to grow |
|---|---|---|---|---|---|---|
| 8 | 5 cores | 10 GB | 30 GB | 544 GB | VDS OmniCore | VDS PrimeCore |
| 16 | 6 cores | 16 GB | 30 GB | 1.1 TB | VDS OmniCore | VDS PrimeCore |
| 24 | 7 cores | 22 GB | 30 GB | 1.6 TB | VDS PrimeCore | VDS TitanCore |
| 32 | 9 cores | 27.5 GB | 30 GB | 2.2 TB | VDS TitanCore | VDS UltraCore |
| 50 | 12 cores | 41 GB | 30 GB | 3.4 TB | VDS TitanCore | VDS UltraCore |
| 64 | 14 cores | 51 GB | 30 GB | 4.4 TB | VDS UltraCore | Bare metal |
Traffic assumes 35% of the player cap online on average across the month; change it under Assumptions in the calculator.
Minimum: CPU: 2.4 GHz Dual Core CPU, RAM: 8 GB, Hard Drive: 12 GB available space (7 Days to Die Dedicated Server tool, Steam store page)
7 Days to Die Dedicated Server - Steam store page (system requirements)
Recommended: CPU: 3.0 GHz Quad Core CPU or faster (64-bit), RAM: 12 GB
7 Days to Die Dedicated Server - Steam store page (system requirements)
Small (4-8 players): 4+ GHz 6-core CPU, 12-16 GB RAM, NVMe SSD with 100 GB free, 50+ Mbps upload
7 Days to Die Server Requirements (2026): CPU, RAM & Storage for 4 to 50+ Players - 7D2D Wiki
Medium (8-16 players): 4.5+ GHz 8-core CPU, 16-32 GB RAM, NVMe SSD with 200 GB free, 100+ Mbps upload
7 Days to Die Server Requirements (2026): CPU, RAM & Storage for 4 to 50+ Players - 7D2D Wiki
Large (16-30 players): 5.0+ GHz 8-12 core CPU, 32-48 GB RAM, NVMe RAID 0/1 with 300+ GB free, 200+ Mbps upload
7 Days to Die Server Requirements (2026): CPU, RAM & Storage for 4 to 50+ Players - 7D2D Wiki
Vanilla servers with 4-8 players run comfortably at the low end of these figures. Overhaul modpacks and 8K+ maps increase RAM and disk needs substantially. Cross-play between PC and consoles is capped at 8 players regardless of the server's configured max.
| Port | Protocol | Used for |
|---|---|---|
| 26900 | TCP | game (main) |
| 26900 | UDP | game (main) |
| 26901 | UDP | game (Steam networking) |
| 26902 | UDP | game (Steam networking) |
| 8080 | TCP | web dashboard (optional) |
| 8081 | TCP | telnet/remote control (optional) |
Game server hosting: every game we size, the protection each one gets, and the plan for it.
DDoS protection is on every Clouduxe plan. How Prism handles game traffic.
About 10 GB for 8 players and 51 GB for 64, before mods (overhauls/modpacks). Base covers OS + idle server. Per-player derived from the 7D2D Wiki guidance to 'add 0.5-1GB per additional player'; midpoint used. Reproduces official min (8GB at ~8 players) and the wiki's small-tier band (12-16GB at 4-8 players).
5 for 8 players, 14 for 64. The server is single-thread heavy, so the clock speed of one core matters more than how many cores it has. Game logic runs mostly on one thread, so clock speed matters more than core count. Base of 4 cores matches Steam's official minimum/recommended quad-core figure; extra core per ~6 players approximates the wiki's tiered core counts (6-core at 4-8p, 8-core at 8-16p, 8-12 core at 16-30p).
About 600 kbit/s of upload per connected player, so 4.8 Mbit/s with 8 players online and about 544 GB a month if 35% of that cap is online on average. Derived from a hosting guide's figure of roughly 50-100 KB/s upload per connected player; midpoint (75 KB/s) converted to kbps.
For 8 players, VDS OmniCore fits the load and VDS PrimeCore leaves room to grow. Every plan includes DDoS protection: 17 Tbps of upstream mitigation plus Clouduxe Prism on the server.
Sized for 8 players, with DDoS protection included. Or talk to us about a bigger server.