Fits your load
VDS FusionCore
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
Deploy FusionCoreAbout FusionCoreCores allocated to your server on the AMD EPYC 4584PX at up to 5.7 GHz, with root access to run FXServer, txAdmin and your database. Deployed in Singapore, the nearest of our three regions for players across Southeast Asia, Australia and East Asia, with FiveM DDoS protection and the Asset CDN on every plan.
On every FiveM plan in Singapore
Monthly, prices exclude GST. The same price in Mumbai, Singapore and Limburg.
1 to 32 players
2 of 16 cores, 8 GB DDR5, 100 GB NVMe
Cfx.re licence: Free with OneSync
MicroCore₹4,970$52.49/mo
Deploy MicroCore33 to 64 players
4 of 16 cores, 16 GB DDR5, 200 GB NVMe
Cfx.re licence: Free to 48, paid above
FusionCore₹9,940$104.49/mo
Deploy FusionCore65 to 128 players
6 of 16 cores, 24 GB DDR5, 500 GB NVMe
Cfx.re licence: Paid Cfx.re tier
OmniCore₹14,910$156.99/mo
Deploy OmniCore129 to 200 players
8 of 16 cores, 32 GB DDR5, 800 GB NVMe
Cfx.re licence: Paid Cfx.re tier
PrimeCore₹19,880$209.49/mo
Deploy PrimeCore201 to 300 players
12 of 16 cores, 48 GB DDR5, 1 TB NVMe
Cfx.re licence: Paid Cfx.re tier
TitanCore₹29,820$313.99/mo
Deploy TitanCore301 and more players
16 of 16 cores, 64 GB DDR5, 1.5 TB NVMe
Cfx.re licence: Paid Cfx.re tier
UltraCore₹39,761$418.99/mo
Deploy UltraCoreSized with Clouduxe's own table for cfx.re servers: cfx.re publishes no hardware figures. With heavy scripts and MLOs, take the next row up: the calculator below shows it as the room-to-grow plan. At 300 players the calculator's model puts peak upload near 150 Mbit/s and traffic near 17 TB a month (500 kbit/s a player, 35% of the cap online on average), inside TitanCore's 24 TB.
OneSync is free up to 48 slots, say the Cfx.re docs; above that, Cfx.re sells paid licence tiers. Your licence and the size of your server are separate purchases: the licence sets how many slots you may open, the server how many of them play smoothly.
Hardware, protection and prices are the same in all three regions: pick the one closest to most of your players.
Fits your load
4 dedicated cores, 16 GB DDR5, 200 GB NVMe, 10 TB traffic
₹9,940$104.49/mo
Deploy FusionCoreAbout FusionCoreRoom to grow
6 dedicated cores, 24 GB DDR5, 500 GB NVMe, 12 TB traffic
₹14,910$156.99/mo
Sized with Clouduxe's own table for cfx.re servers: cfx.re publishes no hardware figures.
Malaysia, Indonesia, Thailand, Vietnam and the Philippines, all a short hop across the region. It is also the nearest of the three to Australia and East Asia.
Kuala Lumpur
To Singapore: 308 km, floor 3.1 ms
To Mumbai: 3,598 km, floor 36.0 ms
Jakarta
To Singapore: 906 km, floor 9.1 ms
To Mumbai: 4,664 km, floor 46.6 ms
Ho Chi Minh City
To Singapore: 1,098 km, floor 11.0 ms
To Mumbai: 3,734 km, floor 37.3 ms
Bangkok
To Singapore: 1,427 km, floor 14.3 ms
To Mumbai: 3,002 km, floor 30.0 ms
Manila
To Singapore: 2,393 km, floor 23.9 ms
To Mumbai: 5,129 km, floor 51.3 ms
Hong Kong
To Singapore: 2,587 km, floor 25.9 ms
To Mumbai: 4,298 km, floor 43.0 ms
Taipei
To Singapore: 3,251 km, floor 32.5 ms
To Mumbai: 5,037 km, floor 50.4 ms
Perth
To Singapore: 3,914 km, floor 39.1 ms
To Mumbai: 7,290 km, floor 72.9 ms
Seoul
To Singapore: 4,673 km, floor 46.7 ms
To Mumbai: 5,596 km, floor 56.0 ms
Tokyo
To Singapore: 5,315 km, floor 53.2 ms
To Mumbai: 6,725 km, floor 67.3 ms
Melbourne
To Singapore: 6,063 km, floor 60.6 ms
To Mumbai: 9,821 km, floor 98.2 ms
Sydney
To Singapore: 6,307 km, floor 63.1 ms
To Mumbai: 10,157 km, floor 101.6 ms
Auckland
To Singapore: 8,418 km, floor 84.2 ms
To Mumbai: 12,298 km, floor 123.0 ms
Distances are great-circle kilometres between city centres, the shortest path over the Earth's surface. The floor is that distance there and back at 200,000 km/s, the speed of light in optical fibre. It is a physical floor, not a measured or promised ping: real routes are longer than the great circle, and the equipment along them adds time. How distance turns into latency
The Cfx.re server list filters by region and language through sets locale in server.cfg, published with your name, description and tags. Set it for the community you are building, not for the city the server sits in.
Growing and keeping a FiveM player baseSingapore is on UTC+8, and a community across Southeast Asia, Australia and East Asia spans more than one time zone. Announce events in UTC alongside local time, several days ahead and again about an hour before, and move any automatic restart out of the event window.
Running in-game events on a FiveM serverFXServer runs the tick for every resource on its main thread, so the speed of one core decides how many players and scripts it carries before it starts to hitch.
5.7GHz
Boost clock of the AMD EPYC 4584PX, 4.2 GHz base, on every plan
The other cores carry the database, streaming and everything else around the main thread, so it keeps its tick; they do not make that thread itself any faster. On a VDS they are allocated to your server and not scheduled for anyone else.
4 of 16 cores on FusionCore, the plan for 33 to 64 players
A faster core shortens a tick by a fraction. When the profiler shows one resource dominating the tick, no plan change fixes it; the code does. What the machine does decide:
Traffic on the game port has to behave like the Cfx.re game and listing protocol. A flood that matches the port, the protocol and a plausible packet size still fails here.
Under load, an unknown source's first packet is dropped. Real clients retransmit and get through; single-shot spoofed floods never do.
Join attempts that never complete, request floods and off-path requests are detected on the HTTP side, before they reach the thread that runs your game.
A leaked script with a backdoor, a guessed RCON password, or txAdmin exposed with a weak one all arrive inside traffic your server is meant to answer. Prism judges packets, so those are yours to close, and the FiveM protection guide walks through each. Protecting a FiveM server
| Protocol | Port | Policy | Status |
|---|---|---|---|
| UDP | 30120 | 50K pps | Enabled |
| TCP | 30120 | No extra limits | Enabled |
Quick setup: apply a preset for a common workload
One click writes the TCP 30120 and UDP 30120 rules. Preset rules generally arrive with protocol validation switched on; fit the packet ceiling to your own busy hour. The FiveM validator covers the Cfx.re game and listing traffic.
A file nobody has asked for yet is fetched from your server one time by our fill nodes and stored. Twenty players arriving together still cost you one upload, not twenty.
A restart sends every player back through the download phase at the same moment. That crowd hits the CDN instead of your server.
Turn it on from your server in the panel and paste the line it gives you, with your own token. Remove the lines from server.cfg and restart, and you are back to serving downloads yourself.
1
The install guide covers Debian 11 or newer and Ubuntu 20.04 or newer. Pick Debian 13, 12 or 11, or Ubuntu 26.04, 24.04, 22.04 or 20.04, and you get root on a clean image.
2
Apply the FiveM (GTA RP) preset on the Firewall tab: it writes both rules in one click. Leave txAdmin's TCP 40120 closed and reach it over an SSH tunnel.
3
Fetch the recommended artifacts and the default server data, create a licence key in keymaster, and run the txAdmin setup through the tunnel. Run it as its own user, never as root, under systemd so it starts on boot.
4
Both endpoints, the player cap, OneSync and the licence key. Leave rcon_password empty, and keep secrets in set, never in setr or sets, which are public.
5
From your server in the panel, once the FiveM rules are in place. Paste the line it gives you into server.cfg and restart.
6
Phone, camera and screenshot scripts need a media host. Media Storage holds them with hard limits on every plan, starting on a free plan, and imports a Fivemanage library with its links kept.
7
Move to each recommended artifact build with the previous one kept for rollback, and find a slow resource with the profiler before you buy more hardware.
When the server is up but joins fail, When players cannot connect is the ordered checklist, and server thread hitch warnings covers a server that falls behind.
By the player cap you set: up to 32 players, MicroCore; 33 to 64, FusionCore; 65 to 128, OmniCore; 129 to 200, PrimeCore; 201 to 300, TitanCore; above 300, UltraCore. With heavy scripts and MLOs, take the next plan up. Sized with Clouduxe's own table for cfx.re servers: cfx.re publishes no hardware figures.
Yes. Singapore is the nearest of the three regions to every one of the 13 Asia-Pacific cities in the table above, from Kuala Lumpur at 308 km to Auckland at 8,418 km. Hardware, DDoS protection and prices are the same in Mumbai, Singapore and Limburg, and every Deploy button on this page orders in Singapore.
Both, on every plan, with nothing to add at checkout. Floods too big for the link are absorbed by 17 Tbps of upstream mitigation capacity, and Clouduxe Prism checks what arrives against the FiveM protocol at the network driver, before FXServer sees it; the FiveM (GTA RP) preset opens TCP 30120 and UDP 30120 in one click. The Asset CDN is turned on from your server in the panel, and players then download your resources from cdn.clouduxe.com instead of from your server's TCP 30120.
As many slots as your Cfx.re licence and OneSync mode allow: the server clamps sv_maxclients to them and prints the limit it settled on at startup. Servers with more than 48 slots require a paid Cfx.re Element Club subscription (Argentum for 64, Aurum for 128, Platinum for up to 2048), independent of your own hardware. The size of the server decides how many of those slots play without hitching, which is what the plan table sizes.
It is the nearest of the three regions: Perth is 3,914 km from Singapore, Melbourne 6,063 km and Sydney 6,307 km, against 7,290 km to 10,157 km from the same cities to Mumbai. Distance still sets a floor: the round trip at the speed of light in fibre is 39.1 ms from Perth and 63.1 ms from Sydney before any routing, so players in Perth start from a lower floor than players in Melbourne and Sydney.
Mumbai, by distance: Dhaka is 1,889 km from Mumbai and 2,884 km from Singapore, a round-trip floor of 18.9 ms against 28.8 ms. If most of your players are in Bangladesh or India, the Mumbai page has the same plans with Deploy buttons that order there; if they are spread across Southeast Asia too, Singapore keeps the rest of them closer.
Yes. FXServer runs on Windows as well as Linux, and Windows Server 2025, 2022 and 2019 are in the image list. Choosing Windows adds nothing to the plan price at checkout; for licensing questions, email sales at contact@clouduxe.com. The help center's install guide is written for Debian and Ubuntu, where the artifacts bring their own runtime.
Yes, full root on a clean image, and nothing preinstalled that you did not choose. txAdmin ships inside the FiveM artifacts, and frameworks such as ESX and QBCore keep their data in MySQL or MariaDB, usually on the same machine. Keep txAdmin's TCP 40120 and the database off the public internet: reach txAdmin over an SSH tunnel and bind the database to localhost.
Yes, from the panel, in the same region. Each plan in the table is larger than the one before on cores, memory, disk and traffic, so the next one up is offered as an upgrade. Cores and traffic change straight away; memory and disk take effect at the next full power cycle from the panel. Nothing is reinstalled, so your server data, database and txAdmin profile stay as they are.
Every FiveM plan in Singapore: cores allocated to your server at up to 5.7 GHz, FiveM protocol validation behind 17 Tbps of upstream mitigation, and the Asset CDN. Support runs 24/7/365.